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- Path: news.primenet.com!pdtaylor
- From: pdtaylor@primenet.com (Daniel L. Taylor)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: Amiga vs. PC
- Date: 7 Mar 1996 00:42:02 -0700
- Organization: Primenet Services for the Internet
- Sender: root@primenet.com
- Message-ID: <4hm40a$a55@nnrp1.news.primenet.com>
- References: <4glavu$dlq@hasle.sn.no> <oj6viksh27w.fsf@hpsrk.fc.hp.com> <4h1vmj$fg3@fbi-news.Informatik.Uni-Dortmund.DE> <1996Feb29.191743.8528@scala.scala.com> <4h7gic$89h@northshore.shore.net> <1996Mar5.164851.7642@scala.scala.com> <4hkl2h$mqk@northshore.shore.net>
- X-Posted-By: pdtaylor@usr1.primenet.com
-
-
- I was going to stay out of this, 'specially since Dave Haynie's usually
- the voice of reason, but there's one thing that the Amiga's chip set has
- that I consider almost irreplacable, and that's the playfields plus COPPER
- combination. The ability to switch display regions without moving blocks
- of raster data around, no matter whether it's bit planes or chunky pixels
- (effectively hardware backing store), particularly to/from main memory in
- most cases, provides a flexibility that no other "small" computer can
- match PERIOD. My "old" A2500 "redraws" WB foregrounded windows faster
- than the 5x6/PCI system that my boss makes me use at work; it doesn't
- render text quite as fast within a window, but I can't type or read faster
- than the Amiga can present the data, anyway. Just for numbers, with
- a 600 line display, the CPU needs to access 300 ns memory 2400 times, I
- think, on the Amiga, to completely change the display. On a PC, that
- would be 120,000 memory accesses, at least, at (generously 90) ns. CPU
- speed has litle do do with these memory moves, and if the PC's blitter
- has to fetch from main memory (on those that even can ((though the
- Amiga's standard chip sets can't either))) that interferes with the
- CPU memory access. Anyway Amiga 720 us, PC 10.8 ms. Yes, that's less
- than a frame, but since the Amiga multitasks, it can be doing something
- else, while the PCs CPU is stuck blitting. All the Meaningless Informa-
- tion Provided by Salesmen (MIPS) in the world aren't useful if they're
- just keeping house, rather than working on your application.
-
- The Blitter was nice to have; a "proper" one is still worth having, but
- the PCs do have useful ones. For most users sprite cursors are the best
- of them, but for games that lives within the sprite count, they're nice.
-
- The only advantage of the bitplane organization has is that more useful
- windows can be opened in the same amount of memory. If your Amiga has
- a 2Mbyte chip RAM AGA and a Mac or PC has 2 Mbyte VRAM, the Amiga can
- open more applications, since most are 2 or 4 color, without copying
- the window data to/from main memory. And the ability to have "private"
- and "public" screens gives the apps that do need a larger display with
- "zero" redraw time (really 1 video frame) when switching around. I often
- have 4 or 5 screens running on my A2500 (WB, a couple of telecoms ((A2232)),
- an emacs or two).
-
- --
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